It used to be, if you wanted new sounds, you had to buy a hardware synthesizer. The synthesizer market was subsidized almost entirely by casual users. But now we live in a post-virtual instrument world. Today, casual users would rather spend $300 on a virtual instrument instead of $3000 for a hardware synthesizer. Piracy also needs to be factored into the equation. Yes, hardware synths today are competing with pirated software.
So, what does this mean? It means that it is no longer economically viable to produce a certain class of synthesizer - the class that encompasses the Neuron, Origin and Solaris.
The hardware synthesizer market still exists, but in an abbreviated form. There are stage instruments for the gigging musician, workstations for the computer-phobic, and controllers/USB keyboards galore. All of these need to be hardware. But the synthesizer-synthesizer, that is, a hardware synthesizer as a unique, dedicated platform for new sounds, does not exist anymore.
The first major platform to fail in the post-VI market was the Hartman Neuron. The Neuron was a beautiful, ambitious synthesizer, with an original sound design paradigm and forward-looking features like built-in surround sound. It hit all the 'right' areas as an instrument of desirability. It also had absolutely no reason to be hardware. The Neuron was a computer, running software, and on the outside, it looked like a keyboard. The Neuron eventually became a virtual instrument with a hardware dongle disguised as a controller, but it was too late to save it.

The Arturia Origin is another drop dead gorgeous synthesizer. You can create hybrid synthesizers based on modeled components of various vintage hardware - all from the front panel. It is festooned with dozens of delicious looking knobs. The Origin is a synthesist's elusive dream since the days of the PPG Realizer. This is a very lust-worthy piece of gear... except... why is it hardware? Like the Neuron, the Origin is simply a computer inside. The only difference from a computer is the dedicated knobs and buttons.
Dedicated knobs and buttons? That is a difference worth paying for. Except... in practice, the user interface is kind of clumsy. Even with the large display, I don't see an improved workflow versus using a computer. It actually looks like a step backwards. I imagine the Arturia folks got suggestions from users like, "Your stuff is awesome! You should make hardware, it'll sell tons!" There is a huge gulf between a great idea and how it works in practice, however.
The Solaris looks like a huge win. It sounds great, it has tons of knobs and comes from a respected name. It is the kind of dream synthesizer a synth nerd like myself would sketch up and fantasize about.
Again, I ask, why is this hardware? This is software in the shape of a keyboard. There are 800 parameters on the Solaris and 40 knobs. So, by definition, each knob will be performing several duties. Will you be gigging with this keyboard and editing sounds on the fly? Really? The Solaris tries to shoehorn a very sophisticated, flexible and layered synthesis engine into the form factor of something the size of a Jupiter 8.
Dave Smith seems to understand this.The Prophet 08 has, for the most part, a knob per function. Those that are multifunction are fairly tolerable, like using a physical switch to change which LFO or modulation routing you're editing. More importantly, the Prophet 08 offers something the Neuron, Origin, and Solaris don't have: a reason to be hardware. Real analog.

As soon as you leave the land of a dedicated knob per function, you might as well go totally software because paying thousands of dollars for the privilege of editing parameters with an alphanumeric display and LCD menus isn't progress.
It reminds me of the advent of controller surfaces for DAWs. Moving faders - awesome. Rotary encoders with LED indicators for pan - super! Using the same encoders for channel sends - I can understand that. Editing effects via rotary encoders under an alphanumeric LCD display... cool... um... wait... actually, this sucks. First, put the channel in focus. Then, use the knob to select which insert you want to edit. Commit. Use the bank buttons to scroll through the available parameters until you see 'LoMSF' which is an abbreviation for something... at this point, I've forgotten what I was doing.
A lot has been said about the deficiencies of a mouse and screen interface. You can only edit one parameter at a time, for example. However, a physical interface must be demonstrably better, especially at 10x the price. When I'm editing an EQ on a screen, I can get at it very quickly. I don't need to go though levels of menus and commitments before I access the parameter I want to edit. Most importantly, a high resolution screen provides much more useful visual feedback versus an abbreviated parameter name coupled to its value. I can display the EQ curve, waveform shapes, spectra, all kinds of useful information.
I believe any new developments in digital synthesis will occur in software. If you're going to make hardware, it should be analog, or have a user interface with a fixed knob per function. I'm excited to see such fascinating developments in synthesis, and I want nothing more than for Arturia and John Bowen/Sonic Core to prove me wrong and sell huge numbers of these products. I think what they've accomplished is truly amazing and inspirational.



